Star Wars Zero Company: Review and Features That Can Be Added Later

 Star Wars Zero Company: Review and Features That Can Be Added Later


Hello Readers,


Star wars Zero Company, is the newest Star Wars game set during the final year of the clone wars and the first year of the Empire. I am very happy with this game as it is very addicting and fun to play. However with that being said I still have my own criticisms of the game and how it plays, and features I want added perhaps in the future. 


Make Choosing a Species for your character: Have Purpose

Players in this game play as Hawkes, who is the commander of Zero company. I love this character, but I have one problem with the character customization in this game which is the best character customization we have seen in recent star wars gaming. As many of you know I love RPG’s and believe every Star Wars Species is special and deserves to be treated special as such I think that players choice for customization and species choice should be more than just cosmetic in game. I believe each species should have it’s own well thought out special ability. Which makes choosing specific species greater than others and would provide a new aspect to character creation and development in game.


Attached is a graph which is my concept for the ability each species already in this game can have.



Species/Race

Ability

Human

Should be based on their homeworld which I will discuss later.

Clone

For My Brothers: the ability given to Trick in game should be available for all Clone Species in game

Devaronian

Fire proof: explosives and burning does nothing to a Devaronian making them resistant to flame damage and flame throwers.

Togruta

Echolocation: Togruta use their echolocation ability to detect and predict movements and attacks of opponents

Twi’Lek

Stealth: can move silently, and can’t be attacked unless they reveal their location by attacking

Mirialan

Enhanced Reflexes: will dodge incoming attacks with ease, and can move greater distances on the battlefield for less AP.

Neimodian

Separatist Homeworld:collect extra intel or credits on missions

Ovissian

Horned Charge: can charge into battle and head but enemies

Rodian

Resistant to toxic gas attacks

WeeQuay

Thick Hide: take reduced damage from blasters

Zabrak

Movement costs nothing: Zabrak have a natural extra heart and stamina in canon, they can use this heart to move around the battlefield without it taking an AP Point


As mentioned above, my belief is humans have the most challenging ability as playing as a human in the star wars galaxy can vary based on their homeworld and background. Therefore unlike other species in the star wars galaxy humans should have their ability based on their homeworld. This concept can also be later linked to Zabrak’s as well depending on if they are Dathomiri or Iridonian.


Homeworld

Ability

Alderaan

Gain extra supply/gear from completing missions from Alderaanian allies

Batuu

Black Market Gear is cheaper

Bespin

Blaster modifications using tibanna gas unlocked from game start and attached to the players weapon

Corellia

Lucky Shot: ability allowing Corellian’s to fire a precise shot with a pistol from their hip at an opponent

Coruscant

Increased intel and credits from completing missions

Haruun Kal

Melee attacks hit harder

Jedha

Increased health and boost to healing abilities

Mandalore

Warrior Specialization/Mandalorian Armor and helmets unlocked

Nevarro

Increased credits from completing missions

Onderon

When fighting Sepratists or Imperials: increased attack damage

Shu-Torun

When fighting the coil, increased attack damage

Tatooine

When fighting crime lords and syndicates combat boost


Above is a rough concept for the home world abilities for humans.


More Species to play as and customize

My hope is that this is on the way for this game and will increase the varieties by which players can customize their teams, as this game is fun, but it requires more. For in a galaxy far-far away we shouldn’t only be limited to only a few species to play as.


The obvious 3 for this game:

  1. Umbaran:Luco is one of my favorite characters we have the model lets add the ability to customize ones own to the game

  2. Tognath: Tel-Rea is the jedi in this game which means we have a model already. When i think of this species I think of characters like Benthic Two Tubes, and his brother Edrio who both fought alongside Saw Gurrera in the Partisan Movement.

  3. Lasat: Neesh is in the game which meanest here is a character model for this species. Thinking of the Lasat Honor Guards, like Zeb from Rebels/The Mandalorian & Grogu movie, with the iconic bow rifle could be an amazing addition to any team

My wish list of other potential species to be added later

  1. Kifar: the species of Quinlan Vos. masterful trackers and could be useful to Zero Company.

  2. Kel-Dor: the species of Plo-Koon, wouldn’t be a bad addition to any team, sporting their customizable masks and eyewear

  3. Sullustan: Nien Numb is the most iconic of this species and having a sullustan on a team would be interesting to see

  4. Nautolan: the Species of Kit Fisto, with different styles of tentacled dreadlocks to explore

  5. Wookie: possibly the most iconic of Star Wars Species: the Species of Chewbacca, Black Krrsantan and Tarful, a wookie is an amazing addition to zero company with their enhanced strength growls and bow casters

  6. Trandoshan: the most iconic of this species is Bossk, the trandoshan is a hunter, and if wookies are added the Trandoshan and Wookie will nearly always have an interesting dynamic being mortal enemies in the galaxy.

  7. Khaleesh: the species of General Grievous, a hunter species with a customizable bone mask they are a formidable opponent

  8. Gammorean: the guards of the hutt clan this species could be a great addition to any squad let alone Zero Company

  9. Nikto: The other enforcer aside from the Gammorean, and weequay to the hutts, there are 3 different types of Nikto in canon and any of them would be fun to include as operators in Zero Company

  10. Selkath: the species who are from Manaan a world known for its Bacta reserves. We have seen this species in the Clone Wars tv series and know they can fight as bounty hunters.

  11. Duro: the most iconic of this species is Cad Bane. this could prove a fun species to add with different personalities and customization features. They are cousins to the Neimodian which is already in the game and could be fun to play with

  12. Pantoran: the planet Pantora, home to Baron Papanoida(george Lucas’ character from Episode III) and Riyo Chuchi are major parts of the Clone Wars Story, I am still shocked they didn’t appear in this game as a possible species for operator in this game

  13. Chiss: the Species of Grand Admiral Thrawn. The Chiss are the ultimate in espionage and intellect from what we have seen on screen to put them into Zero Company could be amazing.

  14. Jawa: this is an obscure one but could prove useful. The Jawa’s are normally only on Tatooine but they are smaller than the others and i can only imagine a jawa running around a battlefield with a ion blaster fighting battle droids and collecting extra gear and scrap for the players while in play

  15. Ugnaught: The most iconic of this species is Quel from the Mandalorian, and we did visit bespin where this species was first introduced in Star Wars the Empire Strikes back in this game, what better species to have join zero company, perhaps with a new class that allows them to take apart droids, with dialogue using the term “I have spoke”

  16. Gungan: The Iconic species of Jar Jar BInks to have gungan on our team can prove they aren’t all just clumsy oaths they can be amazing additions to any team in game

  17. Mon-Calamari: the iconic species of Admiral Ackbar. The Mon-Calamari are great skilled tacticians with appearances in the age of rebellion where this game ends, they could prove useful operators for Zero Company

  18. Quarren: we can’t have the Mon-calamari withou the Quarren, who could use an ink attack ability to blind opponents removing them from a turn in game

  19. Clawdite: the changeling like Zam Wessel from star wars episode II would make an amazing operator for Zero Company, with perks such as changing appearance to sneak attack opponents

  20. Dug: the most iconic of this species is Sebulba, they are fast and walk on their arms this could be a fun species for Zero Company

  21. Gran: the other species from Malastare aside from the Dug is the Gran. they first appeared in Jabba’s palace in Return of the Jedi but we have seen them as Senators, Separatists and even podracers in the star wars galaxy

  22. Faleen: the Black Sun is already mentioned in game so why not add the Faleen race?

  23. Pyke: we fight the pykes in a mission and their iconic helmets are already in the game so why not add them as a playable species

  24. Paladuvian: the species of Aurra Sing. the paladuvian is a deadly operator which Zero Company could use/

  25. Chagrian: the Chagrian is the species of Mas Ameeda. They have been seen as warriors in other star wars media but we have never been able to customize them before. I can picture playing as Hawkes or even having one on my Zero Company team as an operator

  26. Pau’an: the Shielded melee warriors of Utapau, they are tall and lanky and could be a fun new addition to the game

  27. Utai: the working class of Utapau. The utai, are engineers, and Mu-bo on Batuu is one of this species. They could be a great asset to Zero Company

  28. Cerean: the Species of Ki-Adi Mundi. The Cerean species has a binary brain which can bring a new way of looking at things within Zero Company

  29. Iktotchi: the species of Saesee Tiin in. they have a horned head and could be useful fighters against droids and clones alike as part of Zero company

  30. Tholothian: the species of Adi Galia. They Tholothian with tendrils coming from their skull caps

  31. Bith: the iconic band at the Mos Eisley Cantina is of this species they are one of the most iconic star wars species and I can picture them running around with Zero Company

  32. Besalisk: The species of Pong Krell(who is mentioned many times in the game) and Dexter Jexster from Episode II. they have four arms and that alone can prove to be an interesting advantage to players

  33. Ardenian: the species of Rio Durrant(from Solo) and Hugo Durrant(from Mandalorian and Grogu) this could be a fun species for an operator for Zero company as they have four arms and are ape like allowing them to climb faster than other species.

  34. Amanin: The Amani are an interesting choice, simply because they are skilled hunters, they would probably use primitive weaponry but would make for a great melee species in game

  35. Parwan: Durrown is the only named character of this species. The Parwan floats they don’t walk and is immune to most toxins. I can only imagine having a Parwan sniper as an operator in Zero Company

  36. Talz: like the Amani the Talz are a primitive species who I can only imagine using melee weapons in game

  37. Ithorian: the Hammer Head, while not the quickest I could only imagine them having a shrieking attack that could prove useful when surrounded in game

  38. Aqualish: the Species of Ponda Baba. the Aqualish had two varieties and were notorious in the star wars Galaxy particularly when Jinata Security is mentioned.

  39. Kyuzo: the Species of the bounty hunter, Embo, fast agile and resistant to gas attacks. The Kyuzo could be a useful addition to Zero Company

  40. Gand: the Gand is the species of the Bounty hunter Zuckuss. They could be a useful and fun to cutsomize operator

  41. Kage: the last one of my wishlist, because they are so Obscure, the Kage is a humanoid from a singular episode of the Clone Wars with glowing eyes. They could be great stealth units in game.


Aside from Alien operators we could also use some more droids, aside from the Astromech which is in game to act as operators.


My wishlist for non-species but droids to be added to the game

  1. Protocol Droid: the iconic C3-PO style droid. Could provide support to allies just like the astromech or be programmed as a fighter just like 4-LOM

  2. IG Assassin: the droid is known as the deadliest in star wars the IG-Assassin, explodes when captured. Could be a fun way to send off a character and take a few enemies with them when they are killed in game.

  3. Reprogrammed CIS Droids: the potential of having any of these on your team could be amazing.

    1. Reprogrammed Commando Droid: think of ND-5 how fun it would be to have one on your team, and to dress it up in a coat.

    2. Repogrammed Battle Droid: funny lines, only problem is most B1’s in game are so weak.

    3. Repogrammed Super Battledroid: the wrist rocket could replace the rocket launcher in game.

    4. Reprogrammed Magna Guard: we need more melee classes in game this could prove a dangerous melee operator for Zero Company

    5. Reprogrammed tactical droid: increases all droid units in Zero company’s efficiency and critical rating.


New Specializations and Talents

Currently there are 8 standard specializations and 3 exotic specializations(not including the Astromech) in the game. I would first of course allow the 12 specializations to all be customizable for custom characters. Allowing players to have custom Mandalorian Warriors, Jedi Padawan and Clone Commando would be an amazing future feature to have, Jedi and Mandalorian’s especially during the 3rd act of the game when players are playing as a rebel cell. However there are a few conceptual Specializations, I would like to pitch as well outside the ones already in game that just need to be booted over for customization.


Specialization/Talents

Description

Ability’s

Scrapper

The Scrappers Guild in Star Wars is known for taking apart ships and finding useful parts and selling them.

When in combat with droids for every droid or broken cover the scrapper earns extra credits for the team

Scavenger

The Scavenger collects pieces from salvage yards think of Rey at the beginning of the Force Awaken’s. They will find rare and useful items and help their team through what they find.

Will collect extra weapons mod’s and utilities after missions.

Gambler/Sportsman

Like Lando Calrissian this character likes to cheat and win. The gambler is used to playing sabaac rolling dice and being unexpectedly lucky

Lucky shot combat ability. 


Earns extra credits after each mission, from finding a cantina to play in.

Tactician

The tactician is your officer who boost the combat of the rest of your team. They are a leader who bolsters the group. Inspired by Grand Admiral Thrawn.

Will gain more intel after each mission.


Will boost stats for all operators and help choose the best way to attack and what order to attack in for best results

Honor Guard

Based on Zeb Orelios. The honor guard fights with honor and discipline isn’t one to turn away from a fight, could be a dual melee and ranged class.

Have a bow-rifle or any variety of dual ranged and melee weapons.


Personal shield

Shock Trooper

The Shock Trooper isinspired by Cara Dume, and the Coruscant guard.They normally carry a ranged weapon but are an elite class of warrior, like the heavy they take increased damage however they also deal greater damage

Over heat weapons: renews 1 AP after firing Repeater.


Personal Shield


Rage

Crime Lord

Based on Jabba the Hutt, Lom Pyke and Daimiyo Boba Fett. the Crime Lord could be a great Asset to Zero Company. They use their influence to carry out missions of their own as a side hustle and make credits when not on missions taking up a roster spot

The Crime Lord: Lowers Prices in the Black Market, and earns credits regardless of if they are on a mission or not. 


The player must choose a syndicate they are in league with(all other syndicates this won’t matter with) this Crime Lord when zero company takes a mission against this syndicate, if this operator is present will create an instant win scenario.


Allows the player to undertake multiple missions at once for a price using a bounty hunt for credits they can complete another mission without the need for Operators to be sent on the mission

Brawler

The brawler fights hand to hand, or with melee weapons.


Has a background fighting in the streets.

Can only use Melee Attacks and weapons .



Gladiator

Based on Black Krrsantan. 


Has fought in coliseums across the galaxy from Ordo Eris to Nal Hutta

Electro-Knuckles.


Melee Combat boost


Enraged: re-loads AP when the ability is active allowing the gladiator to strike again( can only be used once per round)

Nightsister

Based on Mera from Jedi Fallen Order.


Can only be female.


Is a species from Dathomir, the Nightsister is a support and stealth role that uses the force to support her allies

Teleportation: can move throughout and over the battlefield with ease


Illusion: can turn themselves or other allies invisible


Curse: causes each enemy to be unable to attack for one turn and drains their life for healing of allies in their direct vacinity


Force Abilities


Force Green Lightning:think Talzin lightning not palpatine Lightning

Jedi Knight

Like the Anakin Skywalker that is already in game

Same class just booted over

Jedi Master

Based on Qui Gon Jinn

Same as the Jedi Knight and padawan but has the ability to meditate to regain focus and heal during the battle.

Fallen Jedi

Based on Quinlan Vos and Cal Kestis

Jedi Abilities


Enraged: re-loads AP when the ability is active allowing the gladiator to strike again( can only be used once per round)

Senator

The Senator is a support role, based on Padme Amidala.  The senator delivers speeches, with passion and bolsters the squad against foes.


This will only be available in act 3 of the game when zero company is a rebel cell.

Similar to Jae the Senator will assist in eliminating all enemies under a certain health eliminating enemies quick.


The senator is a support role to the squad.


Gains intel and credits when not on missions. If they encounter the empire they will lose this ability.

Separatist

Based on Newt Gunray. The mirror to the senator however will have their own views and assist players.


This will only be available in act 3 of the game when zero company is a rebel cell.

Gains intel and credits from Sepratist holdings when not on missions.


When on missions all droids gain combat boosts

Officer

Similar to Bennic.


This will only be available in act 3 of the game when zero company is a rebel cell.

Will have both Hawkes and Bennic’s abilities. Leadership abilities.


The officer is a veteran of the Republic using tactics and intelligence to boost skills.


The officer extra gains intel on each mission they are on.



Smuggler

Based on Han Solo.


Can get through blockades and sneak past enemies the smuggler is more than just a scoundrel or gunslinger.

Gains either extra credits or three random items for every mission they are on.


The smuggler uses abilities similar to the scoundrel role.

Pirate

Based on Hondo Ohnaka.


Pirates cause chaos wherever they go. Be it by luck or chance.

Gains either extra credits or three random items for every mission they are on.


Have an ability that grants them good luck and strange occurrences around them. Will fight on their own, without any move made by the player.

Assassin

Based on Aurra Sing and Fennec Shand


More than just a sharpshoot can use stealth and specialized gear to their advantage/

Long ranged weapons earn a combat boost and critical boost.


Probe droid attacks: either send a probe that can fire at enemies or sneak and deliver poison bugs to fight enemies.


Precise shot(from sharpshooter)


Throwing knives.

Bounty Hunter

Based on Cad Bane and Jango Fett.


The sky is their advantage using either jet packs or boosts to fly and land around the battlefield.

Can wield duel pistols.


Jet Pack/Jet Boots ability.


Flame Thrower/Wrist Rocket Choice.

Veteran

Based on Saw Gurerra. Fought in the war and survived the Veteran fights for the sake of keeping the fight going.

Paranoia. Will fight on their own after the player uses all three AP without the Players doing.


Combat bolstering/Experience: boosts all troops around them

Pilot

Two is better than one. 


The pilot has a ship and uses abilities allowing them to call in air strikes.

Air-Strikes: Cannons, Bombs and rockets from above.


 they are on the mission but aren’t on the ground. Limiting the number of operators on a mission.



Musician

Based on Max Rebo. 


This is the bard amongst the specializations.

Support abilities based around music. They can still fight but music will help and heal allies

Nobility

Based on Princess Leia Organa.


The nobility gets their way and is set in their ways.

Attitude: taunts enemies, and eliminates them quickly.


Noble Funding: can gain either extra intel or Credits when on or off missions.







In reality any of these can also be Classes not only specializations for players to play as, and would provide hundreds of combinations for players to use when playing the game, with tons of new unique operators.


Post Story Act 3 and Extended Story DLC/ Gear Packs.

I think the story is too short. Yes it may have taken me 10 hours to complete the story if not more time over the course of three days, but my belief is the game needs more. Players won’t ever be able to fully upgrade their base, given how little credits they get and how much they must also pay for upgrades and utilities, not to mention paying for operators and medical attention. The game isn’t replayable and also bothers me to no extent and forces players to complete the story, within the time frame. I think time limits need to be either extended or removed from the game entirely. Then on top of that once the main story is completed, I think the game should continue from there.

This is the end of the clone wars, the Age of the Empire has begun and the age of Rebellion is not too far away. Giving only 3-4 cycles to complete each operation or cycle is ridiculous, particularly for players who want to continue to play the game non-stop post act 3. It i my opinion, that ending the story after act 3 concludes and forcing players to play the game from start to finish again is a ridiculous concept, in this universe. The game should just continue on for players post act 3. They are rebels now so treat them as rebels.

In a later event in the story, Rex has players fight TK-Troopers(Early Imperial Stormtroopers). Players should be able to witness as the clones are cycled out and the TK-Trooper replaces them. To fight the Empire post Act 3, allowing Zero Company to exist for as long as they can rather than cutting us off after Act 3 of the story. This is the best Star Wars game and players want to keep going as long as they can.

It is my hope the developers and story writing team for this game decide to keep making and developing this further in the future, allowing players to continue telling this story. Ideally all of this will be free-to-play. Here is my list for DLC to continue this game.


  1. Free Play/Post Story- the Game will just continue post story allowing players to continue to play in the galaxy following the story post defeating the coil into the age of the empire. 

    1. New Imeperial enemies: Imperial officers, Purge Troopers, Imperial Scout Troopers, Imperial Stormtroopers(TK Trooper) AT-ST,etc. 

      1. Darth Vader

      2. The Inquisitorious(Trilla is in the game already)

    2. New Missions and operations set in the age of the Empire.

  2. Pre-Story DLC: takes place with Hawkes and Trick Pre-Zero Company, it can follow the 100th Clone Company under Hawkes’ command leading into the battle of Antine. Including how Zero company was formed allowing players to learn the background of each of these characters including Runa, Kab,Meevo and Neesh and how they ended up at the Den. a prequel to the story. Allowing players to play the mission and establish why Hawkes owes Gurga 80,000 credits or perhaps decrease that amount or increase it as a contractor to the Hutts.

    1. Includes new Worlds: Hutta, Tatooine, Kamino, Carida, Coruscant and Antine

    2. New 100th Battalion Clone Customization Options

    3. New Hub for Pre-Den control.

    4. Adds new 100th Battalion and Cosmetic items

  3. Prison Breaks DLC

    1. New maps/Planets: Lola Sayu(The Citadel), Narkina 5, Desperee, Naraka, and Nur

    2. New cosmetics/Weapons

  4. Hondo Ohnaka DLC: adds in Missions for Zero Company featuring Iconic Pirate Hondo Ohanka allowing the players to take missions and operations with the iconic pirate for extra credits and black market gear.

    1. Adds new maps/worlds: Batuu, Florrum, Cantonica, Nar Shadda, Takodona and Savareen

    2. Adds New Missions and Operations under Hondo.

    3. Adds new Pirate Cosmetic Items

  5. 501st DLC: allows players to take on missions with Anakin, Obi Wan,Ahsoka Tano and Rex during the Clone Wars as Zero Company. With Ashley Exteen, James Arnold Taylor, Matt Lanter and Dee Bradley Baker reprising their iconic characters.

    1. Adds New Maps/Worlds: Felucia, Yavin IV, and Utapau

    2. Adds new Cosmetic Items

    3. Adds new Species: Wookie and Trandoshan

  6. Iconic CIS Opponents: missions where Zero company will have to escape the leaders of the CIS including Newt Gunray, Wat Tambor, Asajj Ventress, General Grievous, and Count Dooku. 

    1. Adds New Worlds: Cato Neimodia, Skako Minor, Raxus Secundus, and Sereno

    2. Adds new CIS customization options

    3. Adds new Droids

  7. Ventress fall DLC: Ventress Joins Zero company after her fall from Grace with the CIS.

    1. Adds New Worlds/Maps:Dathomir, Carlack, and Koboh

    2. Adds new Cosmetic Items

  8. The Ability to choose the CIS or the Empire DLC: players don’t have to remain with the republic, perhaps adding in meaningful faction allegiances to characters customization allowing players to choose to take missions for the CIS, or join the Empire instead of rebel against them, giving the player more agency.

    1. Adds new Planets: Coruscant, Alderaan, Eriadu and Scipio

    2. Adds new cosmetic CIS and Imperial Gear

    3. New Weapons and cosmetics

  9. Saw Gurrera and the Partisan Alliance DLC: allows the players to help the Partisan Alliance against the Empire in act 3 or during the clone wars in the battle for Onderon.

    1. Adds new Maps: Soccoro, D’Qar and Ajan Kloss

    2. New Weapons and cosmetics

  10. Cham Syndula and the Freedom Fighters of Ryloth DLC: players join Cham Syndula and the Free Ryloth movement.

    1. More Twi’lek customization options

    2. New Weapons and cosmetics

  11. Shadow Syndicate DLC: Players fight Maul and his crime syndicate with Sam Witwer Reprising his role as Maul.

    1. New Maps and Planets: Mustafar, Mandalore,Concordia, Oba Diah, Falleen and Kijimi

    2. New Mandalorian and Crime Lord Talent/Specialization

    3. New Species: Pyke, and Falleen

    4. New Syndicate missions

    5. New Weapons and Cosmetics

  12. Age of rebellion Part One DLC: takes place 15-19 years(roughly 5BBY-0BBY after the Clone wars players join with the Axis network and The early rebellion against the Empire or if they chose to join the Empire in earlier DLC a chance to join the ISB on hunting down Axis during the events of Andor rogue one and potentially the lead up to Rogue One and Episode IV. will allow the creation of a new leader who is a second in command to Hawkes another fully customizable character who will lead Zero Company if Hawkes dies, providing a newer young blood to the company to replace Hawkes, who would be getting up in age by this time in canon. 

    1. New planets: Yavin IV, Mon Calamari, Ferrix and Pollis Masa

    2. Mission on Scarif if players choose to partake in the battle of Scariff

    3. New Weapons and Cosmetics

  13. Age of Rebellion Part Two DLC: will consist of Episode IV- Episode VI Canon events (0ABY-5ABY) will follow Zero Company through the Galactic Civil War as contractors to the Rebellion or Empire Depending on their previous choices.

    1. New planets: Endor, Hoth, Bothuaii, and Jakku

    2. New Mission: Battle of Endor, Battle of Jakku, Battle of Hoth, Death Star Plans on Bothuaii

    3. New Weapons and Cosmetics

  14. Battle of Geonosis DLC: will allow players to start their story from the first battle of the Clone Wars on. Giving us insight into Trick and Hawkes origin stories.

    1. New planets/Maps: Geonosis,Naboo

    2. New Weapons and Customizations

    3. New Mission Battle for Geonosis starts off the game, Naboo Defense Missions

  15. Solo: A STAR WARS STORY DLC: set during the events of Solo a Star Wars Story. Players will pass like ships in the night with the events of Solo: a Star Wars Story.

    1. New Planet/Maps: Kessel, Corellia, and Mimban

    2. New Weapons and Cosmetics

    3. New Mission: Kessel Run, Crimson Dawn Missions, Enfyst Nest Missions

  16. The Hidden Path DLC: will allow the player to help smuggle Jedi to safety through the hidden path and have a ships in the night experience with the events of Kenobi.

    1. New Planets/Maps:Jabiim, Daiyu,and Mapuzo

    2. New Weapons and Cosmetics

    3. New Kenobi Missions

  17. Inferno Rising DLC: will connect to Battlefront II’s Inferno Squad

    1. New Planets/Maps: Vardos, Champala, Fondor and Aquilae

    2. New Weapons and Cosmetics

    3. New Inferno Squad missions

  18. The Mandalorian DLC:set during the age of the New Republic, this connects to the Mandalorian’s story 

    1. New Planets/Maps: Nevarro, Sorgan, Arvala-7, Trask, Corvus,Glavis Ringworld, and Shakari

    2. New Weapons and Cosmetics

    3. New Mandalorian and Grogu Missions

    4. New Missions: The New Republic needs help hunting imperial Remnant forces

    5. New Missions: The Imperial Remnant needs help rebuilding the Empire.

  19. Rise of Thrawn DLC: will connect to the Mandoverse.

    1. New Planets/Maps: TBD by Ahsoka season 2 and films associated with this era and Thrawn’s return

    2. New Missions for the Empire and New Republic

    3. New cosmetics and Weapons.

  20. The Adventures of Clone Force 99: connects to the bad batch series and clone wars

    1. Bad-Batch members become recruitable

    2. Bad Batch Missions where zero company meets up and teams up with the bad batch

    3. New customization options for clones including 99 specific clones

    4. New cosmetics and weapons

    5. New planets and worlds: including Pabu, and Ord Mantell

    6. New Sid missions

The hope would be for all DLC to connect and expand the story, as well as provide free-play within the galaxy, for players to continue to play the game non-stop, without the ending that is in the base game, providing dozens upon dozens of new exciting expansions to the galaxy. The game shouldn’t end after the story for the main game is complete and honestly should just continue on and on, until there is nothing left to do. The day counter in the top left corner of the screen should be able to get past 30 and should keep going until either Hawkes dies or is replaced as the leader of Zero Company as mentioned in one of my expansion concepts by a younger leader character. This game has potential to keep going endlessly and would reach its full potential if anything like this was ever added.


This game felt open ended and I would be surprised if they didn’t add more to the story in anyway be it on either side of where this story takes place in the Star Wars Canon Timeline.


Other Features I would like to see in game:

Aside from more ways to customize and play the game past just the generic story. These are other options I would like added to this game.

  1. The ability to choose what factions the player can be a part of:CIS, Empire, Rebellion, Hutts, Pykes, Black Sun, Etc. I want to be able to choose which faction I am part of and track my allegiance throughout the game. This can cause characters to leave zero company, because of a low bond or disagreement with the faction the player has chosen.

  2. Everysingle voice over needs both a male and female option. Hawkes needs more voice actors aside from the option we were given at launch, the face for a fully customizable character shouldn’t always be this voice that we were given, it throws me off. Espeically since we were only given the option of male voice or female voice. The same should be done for custom operators. We can always use more voices.

  3. More ways to customize cosmetics: this game excels in character customization. However, sometimes I want armor to be separate from shirts or pants or back items to be a separate entity. We also need hats like Cad Banes, and more Formal attire, capes and ponchos in this game. 

  4. The Credits and Intel systems have to be overhauled. I don’t like how we only get a small amount of credits or Intel everytime we complete a mission. It isn’t enough, and we will never be able to max out our base or get everything we need to play with fun without a good amount of credits. Perhaps even a mini-game like sabaac or something where we may be able to get more credits or the ability to set up mining operations or invest in some sort of other operations to increase intel and credits in the game.

  5. Turn based space combat: while not a priority as I love the ground combat as it is now, I think it would be cool to potentially have massive fleet battles or space combat in this game. This isn’t a make or break concept but it is something to consider. 

  6. The amount of Cycles to upgrade the base needs to change. I would prefer a timer by comparison to the current need to complete a mission to play option we currently have. Better yet a way to skip time and earn credits and intel without needing to go on a mission to fast forward could be fun.

  7. The ability to move the Den once it is mobile. In act 3 I would like to have the ability to move the Den through lightspeed to different areas of space, but this isn’t a deal breaker if we never get it.

  8. Why pay for things you already paid for. Why does it cost credits to heal allies in this game, you just paid to upgrade your medical station or build your droid workshop, why now do you still have to pay 600 credits to use a medical bed and 800 to use a bacta tank when you only receive 500-1000 on a normal mission in game? This isn’t right and I would either make it free to heal allies because it costs both time(cycles) and credits to heal Operators.


Star Wars Zero Company is an amazing game, and I hope we get more added to it in the future. In the meantime I will just remain patient. 


Until next time,

May the force be with you,


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