STAR WARS BATTLEFRONT III Concept.
7 Eras of Play
Pre-Clone Wars Era(Episode I, Tales of the Jedi, episode II)
Clone Wars Era( Episode III, The Clone Wars, The Bad Batch, Tales of the Jedi)
Rise of the Empire Era(the Bad Batch, Solo, Kenobi, Jedi: Survivor, Jedi: Fallen Order)
Age of Rebellion Era(Rogue One, Andor, A New Hope, Star Wars Rebels)
Original Trilogy Era( Empire Strikes Back, Return of the Jedi, Outlaws)
New Republic era(The Mandalorian, Ahsoka, Book of Boba Fett)
Sequel Era(Resistance, Galaxy’s Edge, Episodes VII, VIII, and IX)
Heroes and villains concept.
In this game we will have dozens of heroes across all eras, while not all need to be part of the launch and many of them can come later through DLC and additions, which I will discuss later.
Pre-Clone Wars
Clone Wars
Rise of the Empire
Age of Rebellion
Original Trilogy
New Republic Era
Sequel Trilogy
Proposed MAPS at Launch:
Ajan Kloss
Alderaan
Aldhani
Atollan
Batuu
Bespin
Cloud City
Administrators Palace( small modes only)
Carbonite Freezing Chamber(Small modes only)
Burnin Kon
Cantonicca
Canto Bight
Cato Neimodia
Corellia
Coruscant
Senate Chamber(Small modes)
Jedi Temple(order 66 Mode)
Upper Levels
Lower Levels
Dathomir
Endor
Forest Moon
Ewok Village(Small Modes)
Shield Bunker
Landing Pad
Exegol
Sith Throne Room(Heroes Vs Villains)
Felucia
Geonosis
Desert
Geonosian Arena(Small Modes)
Droid Factory(Small Modes)
Ghorman
Hosnian Prime
Hoth
Hutta
Ilum/StarKiller Base
Ilum
Temple(Small Modes)
Starkiller Base
Jabiim
Jakku
Pre-Battle of Jakku
Post Battle of Jakku
Jedha
Kamino
Tipocca City
Kashyyyk
Kef Bir
Pre-battle of Endor
Post Battle of Endor
Kessel
Spice Mines(Small Modes)
Kessel
Kijimi
Lothal
Mandalore
Sundari
Post Night of a Thousand Tears
Satines Castle(Hero Modes Only)
Mimban
Mustafar
Vader's Fortress/Palace(Small Modes)
Facilities on Mustafar
Battle of Heroes(Hero Modes Only)
Mygeeto
Naboo
Power Room/Hanger(Hero Modes only)
Theed
The Plains
Otho Gunga(Small Modes)
Nar Shadda
Narkina 5
Prison(Small Modes)
Nevarro
Nur
Fortress Inquisitorius(Small Modes Only)
Ord Mantell
Peridiah
Nightsister Fortress(hero modes only)
Raxus
Ryloth
Scarif
Sereno
Sereno Map
Dooku’s Palace(Hero Modes only)
Skako Minor
Sullust
Takodana
Tatooine
Mos Eisley
Mos Espa
Mos Pelgo
Jabba’s Palace
Jundland Wastes
Dune Sea
Utapau
Vardos
Yavin IV
Non-planet maps at Launch
Death Star I
Security Sector
The Trench
Death Star II
Emperor's Throne Room(Heroes VS Villains)
Security Sector
Internal structures
Home One
The Finalizer
The Raddus
The Supremacy
The Executor
Trade Federation Lucrehulk
The Invisible Hand
The Malevolence
The Chimera
The Tantive IV
Phoenix Home
The vesper
The Eye of Sion
The World between Worlds(Hero Modes only)
3 original worlds that will be added to this game.
Planets Post Launch:
Akiva
Bracca
Carida
Chandrila
Fondor
Glee Anselm
Iridonia
Ithor
Karthon
Khalee
Koboh
Kuat
Malachor V
Mon Cala
Mortis
Mintooine
Muunlist
Niamos
Oba Diah
Onderon
Ordo Plutonia
Pantora
Ring of Kafrene
Rhen Var
Scipio
Shili
Tanab
Tanalor
Toydaria
Trask
Umbara
Waskah
Wayland
Zygerria
Proposed Game Modes
Multiplayer PVP
Large Scale Battles
Conquest: same mode as Battlefront II, where players must conquer the command posts then fly up to the Capital ship
Supremacy: same mode from Battlefront II, with Mission objectives.
Galactic Conquest: a large scale conquest mode, with an open galaxy, where players play as generals to AI legions of their faction and must conquer the galaxy.
Hero Modes
Heroes VS Villains: Same mode from Battlefront II
Bounty Hunt: players play as Bounty Hunters attempting to hunt down a player playing as a hero
Small modes
Heist Mode: players team up or fight against a group of players that is attempting to steal a shipment from a vault on the players planet.
Coaxium
Intel
Capture the Flag: a Capture the Flag Mode
King of the Hill: a King of the Hill game mode
Hunt Modes: Hunt modes involve some player playing as a specific species while others must survive.
Ewok Hunt
Geonosian Hunt
Wookie Hunt
Gungan Hunt
Acklay Hunt
Rancor Hunt
Wampa Hunt
Trandoshan Hunt
Co-Op. PVE
Hero Modes
Dual of the Fates: this is a 2 player hero mode where players fight against an AI Hero or Villain
Large Scale Battles
Galactic Conquest: a team of players must face an AI opponent to conquer the galaxy
Conquest: current CO-Op Mode in battlefront II
Small Modes
Order 66 Mode: players play as Clones and Age of the Empire, Dark Side Characters, as they hunt AI Jedi and Hidden Path Rebels
Strike Team: players team up as a strike team to complete a mission, in objective based combat.
Holdout: players team up and must hold out against waves of opponents completing objectives, in order for their transport to arrive so they can escape
Heist mode:players team up against AI to steal a shipment from a vault.
Hunt Mode: Same mode just PVE instead of PVP.
Ewok Hunt
Geonosian Hunt
Wookie Hunt
Gungan Hunt
Acklay Hunt
Rancor Hunt
Wampa Hunt
Trandoshan Hunt
Role Play. this is an RPG mode for the game, for players who wish to tell unique stories, within the battlefront, maps and worlds sort of a Sandbox Mode, for players to play.
Single Player
Story Mode
Battle Of Naboo(Tutorial 1)
Battle of Geonosis(Tutorial 2)
Story Mode
Instant Action
Galactic Conquest: single player variant
Invasion/Invasion Defense: allows players to either invade or defend against opponents in a single player game mode.
Hunt Mode: single Player vs AI hunt mode
Ewok Hunt
Geonosian Hunt
Wookie Hunt
Gungan Hunt
Acklay Hunt
Rancor Hunt
Wampa Hunt
Trandoshan Hunt
Hero Modes
Battle of Heroes/Movie Duels: allows players to play as the light or dark side character and may participate in an iconic movie duel
Order 66 Mode: players may play as either the Jedi or the Clones of the rising Empire in this mode, which is a survival mode.
Bounty Hunt: this mode allows players to hunt hero characters, playing as either their own custom character or a bounty hunter hero
Small Modes
Heist: same as before but single player
Holdout: same as before but single player
Strike: similar to strike team but single player
Farm Defense: A way to Farm XP and level up, playing on Tatooine or Felucia the player must face waves of Tusken Raiders, Pirates and creatures, and farm Moisture to gain XP
Role Play. This is an RPG mode for the game, for players who wish to tell unique stories, within the battlefront, maps and worlds sort of a Sandbox Mode, for players to play.
It is because of these game modes that all maps must be open to all eras.
The Story Mode, should utilize classic battles from the Star Wars Anthology and Mythos, plunging their character into the action, and allowing them to play through iconic worlds teaching them not only the game they are playing but including elements from multiple modes in game. Also by playing through the story the player should be able to unlock items through achievements based within the story, that are strictly attached to playing the story.
This includes not only cosmetics, but upgrades, and gear that can be used in multiplayer modes after completing parts of the story and goals for achievements.
Specialty Units for Each Faction.
Unlike battlefront II, I have mentioned in a previous article, that a concept for every part of every unit should be customizable, including every part of the paint jobs, helmet styles, attachments, accessories and armor, including color and emblems. Going further into detail on a rough concept for each unit.
Further however I would argue for the eradication of Classes in game. Going back to making a variety of loadouts to be used such as in Battlefront (2015), for your specialized character.
Also the eradication of star cards and the utilization of a points system will assist in balancing the game and allowing players to use gear and create up to 5 loadouts that they wish to use, while playing Battlefront III.
As for Specialty Units, they will be classed similarly to as they were in battlefront II, but instead will include, new classes.
CIS and Trade Federation
Aerial: Jet Droid
Enforcer A: B2 Super Battle Droid
Enforcer B: The Droideka
Commando: Commando Droid
Guard: MagnaGuard
Special:Enforcer C: Native
Geonosian
Muun
Neimoidian Guard
Zygerian Slaver
Pyke
etc.
Republic
Aerial: Jet Trooper
Enforcer A: Native
Wookie Warrior
Gungan
Twi’lek Resistance
Kaminoan
etc.
Enforcer B: Arc Trooper
Commando: Clone Commando
Guard: senate Guard
Special: Jedi Temple Guard
The Empire
Aerial: jet Trooper
Enforcer A: Death Trooper
Enforcer B: K Series Security Droid
Commando: Imperial Commando
Guard: Imperial Guard
Special: ISB Agent
The Rebellion and the Resistance
Aerial: Jet Trooper
Enforcer A: Native
Wookie Warrior
Ewok
Gungan
Twi’lek resistance
etc/
Enforcer B: Rebel Spy/Bothan Spy
Commando: Rebel Shock Trooper
Guard: Rebel Sentinel
Special: Rebel Technician
Imperial Remnant
Aerial: Jet Trooper
Enforcer A: Night Trooper
Enforcer B: Death trooper
Commando: Dark Trooper
Guard: Praetorian guard
Special: Flame Trooper
The New Republic
Aerial: Jet Tooper
Enforcer A: Native
Wookie Warrior
Ewok
Gungan
Twi’lek resistance
etc
Enforcer B: Spy
Commando: Ranger
Guard: New Republic Shock Trooper
Special: Senator
The First Order
Aerial: Jet Trooper
Enforcer A: Flame Trooper
Enforcer B: Agent
Commando: First Order commando
Guard: Praetorian Guard
Special: Sith Eternal Cultist/Sith Eternal Trooper
Space.
Unlike previous battlefronts I want the continued series to follow up on a promise that was lost by the original. That being space to ground combat to have the ultimate massive battles we all want to participate in, within this new game.
Further, the addition of customizable fleets, capital ships and units will help players to have fun in Galactic Conquest Mode.
Trade Federation
Flagships: Lucrehulk
Fighter A: Vulture Droid
Fighter B:Vulture Advanced
Bomber: TF Droid Bomber
Transport: TF Transport
NABOO/REPUBLIC A
Flagships: Acclamator
Fighter A: N1 Star Fighter
Fighter B: V-19 Star Fighter
Bomber: Y-Wing
Transport: Consulate Class Light Cruiser
CIS
Flagships:
Providence Class
The Invisible Hand
Munificent Class
Recusant Class
Corvettes
Hard cell class
Fighter A
Vulture
Fighter B
Tri-fighter
Fighter C
Rogue Class
Bomber:
Hyena Bomber
Transport
HMP Droid Gunship
Republic
Flagships:
Venator
Acclamator
Corvettes
CR-90
Tantive IV
CR-70
Fighter A: Arc 170
Fighter B: V Wing
Fighter C:V-19 Torrent
Bomber: Y Wing
Transport: LAAT
Empire and Imperial remnant
Super Weapons
Death Star I (not for Remnant)
Death Star II(not for Remant)
Eye of Scion(not for Empire)
Flagships:
Executor Class
Star Destroyer
Interdictor Class
Corvettes
Raider Class
Gozanti Class
Fighter A: Tie Fighter
Fighter B: Tie defender
Fighter C: Tie SK-X1
Fighter D: Tie Interceptor
Bomber: Tie Bomber
Transport
Tie Reaper
Lambda Class Shuttle
Rebellion and New Republic
Flagships:
Mon Calamari Cruiser
Home One
Nebulon B Frigate
Stolen Imperial Carrier
Phoenix home
Defender Class Cruiser(NEW Republic ONLY)
The Vesper
Corvettes
CR-90
Tantive IV
Fighter A: X WIng
Fighter B: B-Wing
Fighter C: A-Wing
Fighter D: Z-95 head hunter
Bomber: Y-Wing
Transport:
GR-75
U-Wing
Resistance
Flagships:
MC-85
The Raddus
Corvette:
Nebulon C
Vakbeor
Bunker Buster
CR-90
Fighter A: X Wing
Fighter B: A Wing
Fighter C:B-Wing
Bomber:
Resistance Bomber
Y Wing
Transport:
I-TS
First Order
Flagships:
The Supremacy
Resurgent Class Star Destroyer
The Finalizer
Mandator IV
The Fulminatrix
Fighter A: Tie Fighter
Fighter B: Tie Interceptor
Fighter C: Tie Brute
Bomber: Tie Bomber
Transport
Tie Echelon
First Order Transport
When it comes to Artillery and ground vehicles similarly each should have its most Iconic Vehicles. Consisting at least of a Tank, Speeder, and Transport. Depending on the world it can consist of anything from beasts to speeder bikes to AT-AT’s to MTT’s to Juggernaughts, based on the size of the maps I want for each of these worlds, and the many locations players will need to conquer in conquest mode.
Each of these vehicles will have its own paint jobs and accessories, cosmetics, to allow for more customization since the way intended for this game to make money is cosmetics and customizations for everything, including vehicles.
What are your Thoughts?
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