STAR WARS UNDERWORLD: Game Concept
Players play in an open galaxy, as a person who wants to make their way up the ranks of the underworld.
4 classes at Launch
Smuggler:focuses on Smuggling missions quick draw and Ship combat(based On Han Solo, Vizago, and Beckett)
Thief: pick pocketing and Stealth based class, focuses on heists to generate credits(Based on Kay Ves, and Hondo Ohnaka)
Bounty Hunter: focuses on Technology, Gear and Tracking abilities to make their way in the galaxy, and hunting down targets(based on Boba Fett, Bossk and Cad Bane)
Crime Lord: focuses on Support, crafting, base building and operations management. This player's goal is to form their syndicate from nothing.(Based on Jabba the hutt, Lando Calrissian, Qi’ra and Dryden Vos)
Planets
Bespin
Cantonicca
Corellia
Coruscant
Hutta
Kijimi
Nar Shaddaa
Oba Diah
Tatooine
2 new worlds
One is controlled specifically by Black Sun and the Pykes
The other is where Crime Lords can build their operations and build up their wealth.
Factions at Launch:
Black Sun
Crimson Dawn
Crymorah Syndicate
Hutt Cartel
Pyke Syndicate
The Empire
The Rebellion
DLC concepts
Black Spire Missions: Adds Batuu to the Game. Oga Garra becomes a mission broker
Mandalorian DLC: Adds Nevarro, Concordia, Concord Dawn, Mandalore and one new world. Adds new Mandalorian Human Sub Species and Mandalorian Faction.
Maz Kanata DLC: Takodana, new Maz Kanata Missions
Outlaws Additions: Tosharra, and Akiva will be added to the game new Missions featuring Kay Ves.
Sidarian Scaleback DLC:Adds Ord Mantell, and a New Planet. Sid’s Parlor and Sid become mission brokers
Galaxy’s Greatest Sabaac Player: adds Vandor, Numidian Prime,and Hosnian Prime are added to the game. New Lando Calrissian Missions and Story
Pyke overreach:adds Kessel, new missions from all factions.
DLC: Niamos, Trask, and Glee Anselm. Adds new playable species to the game.
Imperial Worlds: adds Vardos, Eriadu, Carida, Fondor and Kuat, adds new ISB missions
Alliances are built on hope: adds Crait, Bothuaii ,Yavin IV, D’qar, Naboo and Sullust. New Rebel Contact: Col Serra Missions.
Mining and Factories: adds Lothal, Sub Terrel, Burnin Kon,and Manaan. New Operations
Podraces: new additions to a dozen worlds in game. Adds Malastare, Kergans and Theron. New species Dug added
Asteroids and hideouts: khepi, Vergesso Asteroids, Glavis Ring World, Ring of Kafrene, Ordo Eris, Polis Masa,and Daiyu. New missions and two new factions
Following the addition of this list DLC’s are open to discussion.
Each species in this game should have unique abilities, and there should be enough variety for players to play in dozens of ways to play and customize different characters and species.
Humans are unique as they get their special abilities and traits by either region they were born or their homeworld/Creed.
Humans
Alien Species At Launch
Droid Species at Launch: unlike other Species, droids are programed and can select their third skill. All Droids are Dioxis proof, and can fight in the pressures of Outer Space without the need for oxygen
Future Species/DLC
Ardenian
Besalisk
Bith
Cerean
Chagrian
Chiss
Devaronian
Dug
Gamorrean
Gran
Ithorian
Kel Dor
Khaleesh
Mirialan
Mon Calamari
Muun
Nautolan
Nikto
Pantoran
Parwan
Pau’an
Quarren
Selkath
Snivvian
Sullustan
Theelin
Ugnaught
Umbaran
Ut’ai
Human Species and Creed Post Launch
Mandalorian
Mid rim
Colonies
Corporate Sector
Unknown Regions
Alderaan
Ghorman
Chandrillan
Former Imperial
Formerly of the Republic
Clone
Droid Additions Post Launch
C- Series Combat Droid (Highsinger)
HK assassin Droid
Aqua-Droid
Bo-Amar Monks(while not a droid will be classified as one)
Probe Droids
EV-Series supervisor droid
Following the release of all of these species more can be added at the developers discretion.
The aim of this game is to create a flourishing Underworld. Allowing players to play in the Star Wars Universe, either by themselves or with a team of friends.
Players should be able to not only play against AI opponents in Single player but online in multiplayer as well.
Allowing them to establish bases, complete heists together, using their different skills to boost their credits.
Crime Lord Class in multiplayer,will be the class the leads the mission, who makes decisions and sets up the heist as well as informs their allies on where to meet them, including secret bases, that they crafted themselves on this new world in the outer rim.
Smugglers are amongst the best pilots in the galaxy. Combined with their ability to make ship repairs and add enhancements to their vehicles they are a force to be reckoned with.
Bounty Hunters are Muscle and use special gear and weapons, not to mention their ships have tricks of their own.
Thieves are Stealthy and use their knowledge of Security to pick locks and escape.
Together with the Crime Lord: who acts as Support, they can pull off heists, and escape with their loot.
WANTED System.
This game should also have a wanted System, Similar to Star Wars Outlaws and GTA. where players can be hunted down by Syndicate or the Empire, depending on their wanted level. Making this an opportunity when playing in Multiplayer.
Bounty Hunters, while they provide Muscle to the group, may decide to turn on their allies during a heist to earn the cash for their bounty.
Smugglers may eject the rest of the crew out their air lock, or surrender to their captors in exchange for Amnesty
Thieves may run off with all the loot during a job, leaving the rest of the team to hunt them down.
Crime Lords, may bribe the hunters using their vast resources and remove the bounty, at the cost of their reputation.
The game should allow dozens of ways for players to both play and gain notritety as they work their way to the highest ranks of the underworld.
Customization
Everything in this game should be fully customizable.
From the clothing the player wears, to their species skin and eye colors, hair styles, or armor emblems.
Not to mention Cybernetics and Mod Enhancements.
Their ships and weapons should as well have dozens of cosmettic and upgrade options.
Not to mention we don’t want the largest ship a player can use to be a Freighter. We want to go as far to allow players to fly Corvettes, Star Yachts, Long range Fighters, and perhaps even Carriers, around this galaxy.
Taking on Star Destroyers, as they become not only notorious in the underworld but wanted pirates, Rebels themselves.
Operations in this game made by the Crime Lord, must also be Customizable. Allowing players to build Cantina’s, Palaces, Casinos and More the way the player wants to using furnishings and unique items to show off their fortunes.
Perhaps the Crime Lord runs their syndicate off of a Abandoned Chandrillan Starliner instead of a palace. We want players to have the opportunity to play as they see fit.
HOW TO keep the Game Active Post Launch?
Monthly Cosmetics: for Ships, emblems, clothing, items for Species and items for Crime Lord Bases( Most Viable Options)
Monthly events and Achievement based missions, attached to a Season Pass which will allow players to unlock content that won’t be re-released in shop for at least 6 months if not a year.. (Viable option)
The addition of Real World Currency to be used in Game, given it is taking inspiration from GTA which has a long standing history of having Money in Game that can be used to purchase and customize their vehicles and lifestyles in game further(least viable option)
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